Friday, February 1, 2019

Effects of Restricting the Type and Amount of Video Game Use by Childre

Effects of Restricting the Type and Amount of word-painting Game function by ChildrenPopularity of Video GamesPlaying video blues has become almost as popular as watching television. The vast majority of school children pushover video haltings they ar part of the daily routine of 65% of American households. Video plunk fors account for 30% of the US toy market and the yearly earnings from video games approaches nine billion dollars, which is more than the gross sales from box office tickets for movies. This amount is 10 times the amount worn out(p) on production of childrens educational television programming (Walsh, 1999). disrespect the popularity of video games, parents and teachers alike question whether or not this activity has any educational value. Moreover, as the quality and realism of video games remediate with advances in technology, it is likely that childrens interest in video games is going to increase, not decrease. For example, synergetic video games , multimedia video games, and virtual reality video games are already on the market. It has been, and will continue to be difficult for parents to stop their children from playing this new generation of video games. The purpose of this review is to explore the issue of whether or not parents should restrict the type of video game their children play and the amount of time their children play video games.Positive and proscribe AspectsClearly, there are several negative aspects to playing video games. Parents suck little control over the types of games their children choose to play. Perhaps the only meaning(prenominal) questions we can ask are should they control the type of video game their child uses, e.g., traditional versus those with proven therapeutic value? (Parente, 1997). Sh... ...gy 2.1 69-74. Parente, A. (1997). Does video games improve attention-concentration and hand-eye coordination Short report? Cognitive Technology 2.2 41-43. Phillips, C.A., Rolls, S., Rouse , A., & Griffiths, M.D. (1995). Home video game playing in schoolchildren A study of incidence and patterns of play. Journal of Adolescence 18.6 687-691. scientific Research. Retrieved 16 September 2001. http//www.playattention.com/studies.htm. The Effects of Video Games on How Children Learn. Retrieved 5 June 2001. http//pluto.palomar.edu/renteria030/essay2.htm. Twum, M. (1994). maximizing generalization of cognition and memory after traumatic brain injury. NeuroRehabilitation, 4.3 157-167. Video Games Harmfully Addictive or A Unique Educational milieu? Retrieved 5 June 2001. http//www.eeng.dcu.ie/tcs/Articles/VideoGamesInterview.html.

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